Paths, curves, and trajectories

A list of sources to study while thinking about implementing a smooth trail for a player in the gravity-based XOnix remake vonix.

Basically the idea is that at any given time we can compute the path a player is going to take if nothing acts upon him. Knowing that path, we can draw the trail behind him as times goes on and he advances. If something acts on the player, then we re-compute the path, and from the point when something acted on him, use the new path to draw the trail.